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 Dota 6.63 out NERFS INCOMING!

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BlackAngel
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PostSubject: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 12:17

http://www.getdota.com/

Changelog 6.63

Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2

Axe
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

Bane Elemental
- Fiend's Grip manacost increased from 100/175/250 to 200/300/400

Batrider
- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20

Blood Seeker
- Base armor reduced by 2 points

Bone Fletcher
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

Bounty Hunter
- Imported a custom model for him that has his selection box fixed NO MORE UNCLIKABLE!

Bristleback
- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

Broodmother
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds

Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide
OWWWW Sad

Chaos Knight
- Phantasm cooldown decreased from 180 to 180/160/140

Clockwerk
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

Dark Seer
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies LOL ? oO
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%


Drow Ranger
- Attack range increased from 600 to 625

Earthshaker
- Echo Slam now deals half bonus damage from corpses instead of full

Enchantress
- Strength growth decreased from 2.0 to 1.0

Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range

Huskar
- Berserker's Blood stacking cap of attack speed and damage removed

Juggernaut
- Healing Ward cooldown reduced from 75 to 60

Keeper of the Light
- Illuminate max range is now constant at all levels

Lanaya
- Strength growth increased from 1.7 to 2.1

Lich
- Movement speed increased by 10

Lina Inverse
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

Lone Druid
- Spirit Bear's entangle no longer prevents the target from attacking
- Spirit Bear's entangle damage increased from 40/sec to 60/sec

Lord of Avernus
- Death Coil cast range reduced from 600 to 300 That's big No !

Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Morphling
- Morph's passive Agility and Strength bonus removed

Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
At lvl 4 of the spell is the same, they just buffed the early lvl power of naga. If you manage to keep the illusions alive they can net some big dmg =) .

Nerubian Assassin
- Mana Burn reworked

Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725

New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600

Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses


That's a big nerf to mana burn on STR/AGI heroes (you won't be able to mana-burn tide/shaker so he can't ulti anymore) but a nice buff on INT heroes (lategamewise thought) not earlygame Mad !


Nerubian Weaver
- Base damage increased by 5 points
- Geminate attack now works against towers

Nightstalker
- Void now slows for 2 seconds during daytime

Pandarean Brewmaster
- Fire Panda now has maximum movement speed

Phantom Assassin
- Stifling Dagger cooldown reduced from 10 to 8 seconds

Phantom Lancer
- Juxtapose image lifetime increased from 15 to 20 seconds

Priestess of the Moon
- Starfall random chance to hit in 600-900 range removed

Puck
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed

Pugna
- Nether Ward's Mana Flare cooldown removed (was 0.75)

Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds


Razor
- Base strength increased from 17 to 21

Rexxar
- Greater Hawk's invisbility increased from 4 to 6 seconds duration

Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110


Rooftrellen
- Attack range changed from 100 to 128

Sand King
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

Silencer
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135

Sniper
- Shrapnel cast range increased by 300

Sven
- Base agility increased from 16 to 21

Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100


Tiny
- Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1

Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4


Ursa Warrior
- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

Viper
- Movement speed decreased by 10

Witch Doctor
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140

Zeus
- Agility decreased from 15 + 1.7 to 11 + 1.2


Blood Stone
- Charge bonus and acquisition reworked

Old Bloodstone:
-450 HP
-400 MP
-6 HP Regeneration
-150% Mana Regeneration

-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
-- 1.5 HP and MP per charge
-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
-- Loses 1 charge per death
-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
-- Respawn time is reduced by 10% (20% if Bloodstone has charges)

New Bloodstone:
-450 HP
-400 MP
-6 HP Regeneration
-150% Mana Regeneration

-- Gains 1 charge per nearby (1000) enemy hero death
-- 1 MP/sec per charge
-- Loses half charges per death (rounded down)
-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
-- Gold lost on death is reduced by 25 per charge
-- Respawn time is reduced by 3 seconds per charge



Boots of Travel
- Movement speed increased from 90 to 95

Dagon
- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100

Eul's Scepter
- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

Energy Booster
- Now available for purchase in the side shops

Force Staff
- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25

Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%


Kelen's Dagger
- Cooldown decreased from 18 to 14

Khadgar's Pipe of Insight
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds

Old Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653

Gives:
-8 HP Regeneration
-5 armor
-30% magic resistance
-Barrier (active)

New Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653

Gives:
-10 HP/sec regeneration
-30% magic resistance
-Barrier (active) Can no longer affect the same unit more than once every 50 seconds
PERSONALLY I DON'T SEE THE BIG NERF ON THIS ONE No


Mask of Madness
- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again

Magic Wand
- Recipe cost increased from 125 to 150

Mjollnir
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted

Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300

Gives:
-35 Agility
-35 Damage
-Static Charge (Active)
-Chain Lightning (Passive)


New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500

Gives:
-70 AS
-24 Damage
-Static Charge (Active)
-Chain Lightning (Passive)


Orchid Malevolence
- Reduced manacost from 200 to 100

Phase Boots
- Recipe and bonuses reworked

Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550

Gives:
-70 movement speed
-16 damage
-5 armor
-Phase (Active)

New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500

Gives:
-60 movement speed
-12 damage
-30 attack speed
-Phase (Active)


Power Treads
- Recipe and bonuses reworked

Old Power Treads:
Requires:
-Boots of Speed (500)
-Gloves of Haste (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (400)
-Total: 1850

Gives:
-65 movement speed
-30 attack speed
-10 selected attribute
-Switch Attribute (active)

New Power Treads:
Requires:
-Boots of Speed (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (450)
-Total: 1400

Gives:
-70 movement speed
-10 Str, 13 Agi, or 16 Int
-Switch Attribute (active)


LOL WHAT A MESS ON THIS 2 ITEMS. Now phase boots gives a bit less -MS, no armor at all and +30% attack speed (pratically more or less like old old PT, before they added the +10 str/int/agi). Instead, new PT now don't give any +AS at all. Imho now for carry Phase Boots are better and for support PT are better xD (they also cost 450 less now and 100 less than Phase Boots).


* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available

* A message is now displayed when a hero buys back AH! AH! NO MORE SURPRISE BUY BACK!
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds

* Improved Aghanim's Scepter tooltip
* Changed granite golem's color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC's spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer


* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word Yeah xD .
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached


Last edited by BlackAngel on Thu 17 Sep 2009 - 13:45; edited 2 times in total
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1nFeCT10N
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 12:36

BlackAngel wrote:
Batrider
- Reduced base damage from 64-70 to 48-52

beeeeeeeeeeeeeeeeeh

BlackAngel wrote:
-Double Edge can no longer cause a suicide

wtf???

BlackAngel wrote:
- Death Coil cast range reduced from 600 to 300

Jesus !

BlackAngel wrote:
Nerubian Assassin
- Mana Burn reworked

Deals now 4x intelligence of the hero... Beeeeh poor intel heroes :p

BlackAngel wrote:
Sniper
- Shrapnel cast range increased by 300

Nul+con

BlackAngel wrote:
Viper
- Movement speed decreased by 10

Blabla, why not giving her auto-travel :/

BlackAngel wrote:
Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)

???? So you can't really tank anymore with hot or what ??

BlackAngel wrote:
Phase Boots
- Recipe and bonuses reworked

No more armor bonus ??? Useless on weak intel heroes ??


BlackAngel wrote:
* New Loadscreen by Kunkka


Yeaaaaaaaaaaa ! The old one makes me sick :p
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Arentar
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 12:49

Double edge @ no mana cost...
:]]]]

Le reste je trouve ça bien comme changements.
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1nFeCT10N
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 13:00

Le changement des phase c'est juste nimporte quoi :/
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Titou_

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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 14:15

la BS est juste énorme now Very Happy
+ facile d'avoir des charges
-regen mais comme plus de charges Razz
+gros heal quand le mec meurt héhéhé :p
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B1lly



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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 16:01

Sauf que t'as pas tout bien lu mec

Les charges ne donne plus de regen HP c'est juste un item inutile...... comme le tarasque, il a craquer aussi sur le pt/phase.

Le na est devient fort sur du long time game ???? info va falloir le build en agi carry si ça continue.

Plus besoin de perma ban ud le tc reste assez imba et la bat ne seras forte que avec des combo particulier mais tiendras plus le 1v1 imo et farmeras moins bien
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Titou_

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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 16:38

Jvois pas en quoi ça reste un item inutile !
Now un puck, un zeus, un ogre magi, un destro etc ..
Plein de héros débiles needant mana pool pourront le prendre !

Yora pas besoin de last hit pour s'attribuer la charge car tout le monde aura 5 charges par team fight s'ils font des full teams !

Et s'entre healeront entre leurs morts Very Happy
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Arentar
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 16:50

Enlève destro de ta liste, très vite.
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BlackAngel
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 16:53

B1lly wrote:

Le na est devient fort sur du long time game ???? info va falloir le build en agi carry si ça continue.

He's not stronger late-game, they did just nerf/buff his mana-burn. Now it's much weaker against str/agi heroes (Tide/Shaker/Sven, etc...) the whole game and stronger against INT heroes but just after they surpass the +65 int , wich won't happen before mid-game (after around lvl 10). Before that lvl NA is weaker against INT, so it's overall a NERF to the spell imo.
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 16:56

Na is still a very good ganger heroe with now 5 sec CD on this spell (but higher mana cost).
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BlackAngel
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 17:01

Arentar wrote:
Na is still a very good ganger heroe with now 5 sec CD on this spell (but higher mana cost).

oh yeah, thx to make me notice. Before cooldown was 7 seconds at all levels, now it's 35/25/15/5 and has a higher manacost at all levels, so definitely a NERF.
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 17:20

Arentar wrote:
Enlève destro de ta liste, très vite.

non :'(
J'ai déja vu une bs sur destro en bourbier et c'était pas si inutile que ça au final ^^
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 17:33

Beh un destro c'est fait pour deal pas pour tanker + tu need mass intel donc la bs en elle-même c'est pas le must.
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 17:43

Bloodstone = 0 intell = ton ulti fait moins de dommages que si t'avais fait n'importe quel autre item.
Et avoir des charges ne t'apporte RIEN !
Et comme avec ton aura t'as mana infini t'en a 0 besoin.

Par contre sur Leshrac, ça envoie du paté.

J'ai déja vu une bs sur ursa en bourbier et c'était pas si inutile que ça au final ^^
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 17:45

Quote :
Centaur Warchief
-Double Edge can no longer cause a suicide OWWWW

Sad

Quote :
Centaur Warchief
-Double Edge manacost removed

alien cheers sunny farao king Very Happy Surprised Laughing Razz clown bom flower
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 18:03

i m agree with you angel, na take a big nerf but i just want to notice a point, that is icefrog bring the utility of manaburn in mid-late game against simply nerf it i just don't understand that choice because na is no more usefull in early, for example he can't handle the solo mid anymore. I think na will pass from the status of perma ban to never picked....
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 23:39

Mon bat ;( noooooonnn mon ptit batman qu'est qu'elle t'a fait la grenouille? comment je tiens la ligne easy si tu fais plus des baffes atomiques? bon il te reste le firefly... ah non ça aussi il l'a nerf! durdur. Bon c'est vrai que bat, TC et Enchant on merité leurs nerfs. Mais booster ulti brood je vois pas l'intêret?! Et hood aussi faut le nerf! augmenter le recipe ou diminuer la résistance magique.
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Thu 17 Sep 2009 - 23:45

beaucoup trop de changements à mon gout :[
j'espère que le new loadscreen rox au moins :-)
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PostSubject: Re: Dota 6.63 out NERFS INCOMING!   Fri 18 Sep 2009 - 1:44

je vais encore plus faire chier la team adverse avec ma drow 625 de ranged/phase boot et sniper qui balance son sort encore plus loin :p

go la strat drow vs centaure sven et lesh pour les t2 next train, zet informé Wink
sa changera de zeus tide venom rilay ds que vous avez pas aimé pourtant ct good :p
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